Tuesday, 17 February 2009
Sunday, 8 February 2009
Sun will set
Copyrighted by Tiong-seah Yap (c) 2009 . All rights reservedThis is the latest design of the interior of the residential area ,based on pencil sketches ,the whole area is linking up with the " Grossbeak s5 " transport system , its a huge area ,a cave like area . The sunlight casting from the hole on the top of the mountain , when the time is coming ,the sun will set, and where will you go ?.....................
Modeling/Rendering with Maya/Mental ray , texture maps created with Photoshop . Original size in 5.2k width (300dpi). Occulsion layer / Zdetph layer was applied . Post-production with photoshop .
Occulsion Layer :
Modeling/Rendering with Maya/Mental ray , texture maps created with Photoshop . Original size in 5.2k width (300dpi). Occulsion layer / Zdetph layer was applied . Post-production with photoshop .
Labels:
2200 city without a name,
3d,
Maya,
Mental ray,
photoshop
Sunday, 18 January 2009
Glory Night
He like to be called " Don Juan " , but his real name is john - "John the little " ,this is the last found portrait of John . ( opps sorry , is Don Juan........... )
Photoshop paint based on pencil sketches . original size 3.5k height ( 300 dpi )
Photoshop paint based on pencil sketches . original size 3.5k height ( 300 dpi )
Labels:
Glory night,
john the little,
photoshop
Monday, 12 January 2009
Mr Peacock ( the storyteller)
Tiong-seah Yap (c) 2009 . All rights reserved .Mr Peacock is a storyteller . A photoshop paint based on pencil sketch .
dedicated to those parents who can't tell anymore story for their children and those children who can't hear anymore story from their parent .
Mr Peacock is a storyteller ..............
dedicated to those parents who can't tell anymore story for their children and those children who can't hear anymore story from their parent .
Mr Peacock is a storyteller ..............
Labels:
mr peacock,
photoshop
Saturday, 3 January 2009
Grosbeak s5
Grosbeak s5 is a transport linking the residential area inside 2200 city without a name ,its running with cable system ( working well and stable :) ) for myself the beak is just lovely .original front glass was replaced by the balcony , to create some variation on the sturcture of the space , i am satisfied with it ,the composition version has a strong "swing" feel on it ,but this is not a singing grosbeak :)
IBL Rendering (Front view 01) : i like this angle very much :)
copyright Tiong-seah Yap (c) 2009 . All rights reserved.IBL Rendering (Front view 02) :
copyright Tiong-seah Yap (c) 2009 . All rights reserved.IBL Rendering (Rear view 01) :
copyright Tiong-seah Yap (c) 2009 . All rights reserved.Technique notes :
1. Modeling/Rendering with Maya/Mental ray ,original size are 4.8k width , slightly post-production (lighting) on composition version , no post-production on IBL rendering versions ,occulsion layer and z-depth layer was applied .texture maps painted with photoshop.
2. when you composite the z-depth , try to blur it slightly before apply the lens-blur can give you some "nice quality " of lens-blur , but dont forget : although the lens-blur is "optics" but the human view is not " Scientific " .
3.you can create yourself a HDR image of your environment by using a panoramic_lens (lat_Long ) shader ( you can find it on Highend3d or www.pixero.com ( Jan Sandström ) , just apply it to your camera ( where your target object stand ) under mental ray - lens shader section and render it with 32bit per channel ( under frame buffer section of render setting (. but so far its working very well with 32bit version but 64bit ,thanks again for the people who wrote this script .
2. when you composite the z-depth , try to blur it slightly before apply the lens-blur can give you some "nice quality " of lens-blur , but dont forget : although the lens-blur is "optics" but the human view is not " Scientific " .
3.you can create yourself a HDR image of your environment by using a panoramic_lens (lat_Long ) shader ( you can find it on Highend3d or www.pixero.com ( Jan Sandström ) , just apply it to your camera ( where your target object stand ) under mental ray - lens shader section and render it with 32bit per channel ( under frame buffer section of render setting (. but so far its working very well with 32bit version but 64bit ,thanks again for the people who wrote this script .
Labels:
2200 city without a name,
grosbeak,
Maya,
Mental ray,
photoshop
Sunday, 30 November 2008
Thursday, 30 October 2008
Adagio
Tiong-Seah Yap (c) 2008 . All rights reserved .A latest Design of the Interior (Entrance hall) of Residential House , based on pencil sketches (see below). Original size in 4.8k Height (300dpi) . Modeled/Rendered with Maya/Mental ray , Post-Production in photoshop .Occulsion layer in design look ( Just for fun) :) :
Tiong-seah Yap (c) 2008 . All rights reserved
One of the pencil sketch :

Tiong-seah Yap (c) 2008 . All rights reserved
Labels:
2200 city without a name,
adagio,
concept design
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